Showing posts with label tankRampage. Show all posts
Showing posts with label tankRampage. Show all posts

Saturday, 12 January 2013

Tank Rampage's Tank 4- destruction


            When the tank’s health reaches zero, 

Tank Rampages Tank 3 -Fire!


The tank will fire when a player touches the right side of the screen and ends his touch: 

Tank Rampage's Tank 2- Tracks



            Tank Rampage’s tank is our pièce de resistance. It’s build up from 25 separate sprites and 27 joints. Its movements are fully simulated, including the tracks and antenna.  
Making simulated tank tracks in Box2D is not as straightforward as it sounds.

Friday, 11 January 2013

Tank Rampage's Tank 1 - Barrel


Tank Rampage’s tank is our pièce de resistance. It’s build up from 25 separate sprites and 27 joints. Its movements are fully simulated, including the tracks and antenna. 

Level Design using Beziers


LevelHelper is also used for Tank Rampage’s level design. Whilst this is a fairly straightforward visual process, we did encounter some issues when designing our level.

Levelhelper introduction


LevelHelper API
            In order to have a good user experience, LevelHelper come with its own API. 

Used software


For the programmatic development of Tank Rampage, the following software is used:

Box2D introduction


The physics engine used by Tank Rampage is called Box2D. Just like Cocos2d, it’s

Tuesday, 8 January 2013

The anatomy of Tank Rampage


Game Tasks

The general game consists a few fixed parts. These parts are necessary to read input, process data, show graphics, play sounds etcetera. In order to develop a game in an efficient & organized fashion and to determine what these parts are, it’s important to look at what a game has to do.

Wednesday, 7 November 2012

Design Plan!



Posted below is the design plan for Tank Rampage.  If you have any comments, please comment :P.

Tank Rampage
The development of a mobile game

Matthijs Rijlaarsdam & Michiel Nelissen