Showing posts with label introduction. Show all posts
Showing posts with label introduction. Show all posts

Friday, 11 January 2013

Levelhelper introduction


LevelHelper API
            In order to have a good user experience, LevelHelper come with its own API. 

Box2D introduction


The physics engine used by Tank Rampage is called Box2D. Just like Cocos2d, it’s

Thursday, 10 January 2013

The structure of a Cocos2d project


A Cocos2d project has a buildup somewhat comparable to applications such as Adobe Photoshop. 
A Cocos2d game consists of scenes, which contain layers, which contain sprites, labels and other objects.

The advantages of Cocos2d


When developing an iPhone game it is advisable, especially as a beginner, to not spend the time and effort needed in order to develop your own game engine. Unless the game needs a very advanced feature, the engines currently available on the market (both open source and commercial) are up to the task.

Tuesday, 8 January 2013

An introduction to Objective-C


Objective-C is the main language used by iOS. It is, contrary to C++, a superset of C. This means that an Objective-C compiler can also compile code written in C, and an Objective-C class can include C code without a problem.
Here follows a short explanation of  Object-oriented programming and an introduction to Objective-C’s syntax. It is by no means complete and all-encompassing, but it will hopefully give the reader enough knowledge to understand our paper and the basics of Objective-C.