In order to have a good user
experience, LevelHelper come with its
own API.
Showing posts with label introduction. Show all posts
Showing posts with label introduction. Show all posts
Friday, 11 January 2013
Box2D introduction
The physics
engine used by Tank Rampage is called
Box2D. Just like Cocos2d, it’s
Thursday, 10 January 2013
The structure of a Cocos2d project
A Cocos2d
project has a buildup somewhat comparable to applications such as Adobe
Photoshop.
A Cocos2d game consists of scenes, which contain layers, which
contain sprites, labels and other objects.
The advantages of Cocos2d
When developing an iPhone game it is advisable,
especially as a beginner, to not spend the time and effort needed in order to
develop your own game engine. Unless the game needs a very advanced feature,
the engines currently available on the market (both open source and commercial)
are up to the task.
Tuesday, 8 January 2013
An introduction to Objective-C
Objective-C is the main language used by iOS.
It is, contrary to C++, a superset of C. This means that an Objective-C
compiler can also compile code written in C, and an Objective-C class can
include C code without a problem.
Here follows a short explanation of Object-oriented programming and an
introduction to Objective-C’s syntax. It is by no means complete and
all-encompassing, but it will hopefully give the reader enough knowledge to
understand our paper and the basics of Objective-C.
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