Showing posts with label tank. Show all posts
Showing posts with label tank. Show all posts

Saturday, 12 January 2013

Tank Rampage's Tank 4- destruction


            When the tank’s health reaches zero, 

Tank Rampages Tank 3 -Fire!


The tank will fire when a player touches the right side of the screen and ends his touch: 

Tank Rampage's Tank 2- Tracks



            Tank Rampage’s tank is our pièce de resistance. It’s build up from 25 separate sprites and 27 joints. Its movements are fully simulated, including the tracks and antenna.  
Making simulated tank tracks in Box2D is not as straightforward as it sounds.

Friday, 11 January 2013

Tank Rampage's Tank 1 - Barrel


Tank Rampage’s tank is our pièce de resistance. It’s build up from 25 separate sprites and 27 joints. Its movements are fully simulated, including the tracks and antenna. 

Tuesday, 8 January 2013

The anatomy of Tank Rampage


Game Tasks

The general game consists a few fixed parts. These parts are necessary to read input, process data, show graphics, play sounds etcetera. In order to develop a game in an efficient & organized fashion and to determine what these parts are, it’s important to look at what a game has to do.