Showing posts with label structure. Show all posts
Showing posts with label structure. Show all posts

Thursday, 10 January 2013

The structure of a Cocos2d project


A Cocos2d project has a buildup somewhat comparable to applications such as Adobe Photoshop. 
A Cocos2d game consists of scenes, which contain layers, which contain sprites, labels and other objects.

Tuesday, 8 January 2013

The anatomy of Tank Rampage


Game Tasks

The general game consists a few fixed parts. These parts are necessary to read input, process data, show graphics, play sounds etcetera. In order to develop a game in an efficient & organized fashion and to determine what these parts are, it’s important to look at what a game has to do.